What was your career path? How long have you been doing this?
I've been working professionally for over 10 years. I was a musical child, playing trumpet in high school marching bands, jazz bands and orchestras, in addition to singing in choir. I started making music in my college dorm room, then enrolled at Full Sail University studying Recording Arts and Entertainment Business. After graduation I moved to New York, freelancing as an audio engineer. I did a lot of dialogue editing, both for book publishers and video games. I also mixed the sound for the MTV show "The Shop" and numerous independent films. My career as 2Beeps began while working in New York, and it's been very rewarding.
What's the biggest misconception about what you do?
That I use a lot of gear. The truth is most people like me use a computer, a mouse and our ears. The rest is for show.
What are you working on at the moment?
A new 2Beeps track!
Analog or digital and why?
Digital. Analog can be emulated, digital cannot.
What's your 'promise' to your clients?
It's not done until they're happy.
What do you like most about your job?
It's challenging and creative. I work with really cool people and I'm constantly pushing boundaries and experimenting with new technology.
What questions do you ask prospective clients?
What's the emotion they're going for and what are some musical references they think are relevant to the job at hand.
What advice do you have for a customer looking to hire a provider like you?
Listen to their work and see if it speaks to you. It's easy to make yourself sound good on paper, but the proof is in the pudding. There's so much choice in providers, take the time to find the one you think will really shine with your project.
If you were on a desert island and could take just 5 pieces of gear, what would they be?
My OP-1 synthesizer, Macbook Pro, ATH-M50 headphones, iPad, and Apollo Twin.
Tell us about a project you worked on you are especially proud of and why. What was your role?
I did a re-dub of an Ori Toor animation he did for the Pictoplasma Festival. I made new music and sound design. His animation is so out-there and fluid, it was a lot of fun letting my imagination go and having fun with it.
How would you describe your style?
Can you share one music production tip?
Listen to your mixes on as many crappy speakers as possible. The important elements of your music should be able to be heard on any and all of them.
What type of music do you usually work on?
Electronic, experimental, club and urban genres. With my commercial work the genres are more open, so I might work with indie rock, orchestral, you name it.
What's your strongest skill?
Listening, both to the people I'm collaborating with and to the project at hand. Intense focus and listening.
What do you bring to a song?
My ability to make it impactful and effective. I know the ins-and-outs of audio, how to manage frequencies and dynamics to make a song loud and clear. But I also know how to work with artists, how to collaborate with them and communicate their message. Using those skills in tandem is my goal.
What's your typical work process?
Communication is key. Once that's established, my creative process varies depending on the project. Typically it involves minimizing distractions and immersing myself in the job at hand. Caffeine helps.
Tell us about your studio setup.
I like a clean, bright space to work in. My gear is mostly "in-the-box," meaning instead of a large console with endless knobs and faders, I use a laptop with professional-grade software. I'm fluent with Ableton Live, Pro Tools and plugins from UAD, Slate, Waves and FabFilter.
Describe the most common type of work you do for your clients.
Whether it's making original music, mixing someone else's music, or sound designing and mixing to picture, my job is to collaborate with my clients to help convey the emotional impact they're desiring. Everything falls into place once the emotional goals are spelled out.