Daniele Zandara

Soundtrack Composer/Designer

Daniele Zandara on SoundBetter

Hey there! I'm Daniele Zandara, Pianist, Soundtrack Composer, Sound Designer, Orchestrator, Producer and Audio Mixer specialized in Videogames, Trailers, Documentaries, Commercials.

Daniele Zandara is a pianist and experienced Soundtrack composer for Videogames, Documentaries, Commercials and trailers. He now leads Sound Tricks, the music production studio with more than 30 videogames in portfolio and hundreds of tracks sold over the world.

Would love to hear from you. Click the contact button above to get in touch.

Interview with Daniele Zandara

  1. Q: What advice do you have for a customer looking to hire a provider like you?

  2. A: Set a reasonable deadline. Even if I love rush and sleep 3 hours a night to complete a project, music requires time and you can't get a good track in few hours. Especially mixing requires days actually. So, keep it in mind. ;)

  3. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  4. A: Well, on a desert island I would only make music for myself so: a guitar and that's all. The best music sound is in my mind. Still have to find a pair of monitors that sound better than my imagination.

  5. Q: What was your career path? How long have you been doing this?

  6. A: I Bachelor's degree in Piano and I have a classical instruction. After that I played in various band playing different genres like Power Metal, Rock, Country, Pop music. Meanwhile I composed for free some soundtracks for short movies. It was helpful and I got some paid documentaries , found game developers on FGL and started selling royalty free tracks on web maketplaces. Now I have more than 30 titles videogames in my portfolio, various documentaries credited on IMDB an thousend of tracks sold over the world.

  7. Q: How would you describe your style?

  8. A: I'm not sure I have precise style of my own, yet. I think I'm still growing, evolving and discovering. It usually is clean, epic, emotional, fun, easy to listen, immediate.

  9. Q: What are you working on at the moment?

  10. A: I'm working on the soundtrack for an RPG game inspired by Zelda, a soundtrack and Sound design for an RTS set in the ancient Egypt and two Vlogging music for a market place.

  11. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  12. A: I don't actually know anyone, here. Hope I will though!

  13. Q: Analog or digital and why?

  14. A: Digital. Since I don't have enough space in my Studio and I think you can get what you want with the right plugins.

  15. Q: What's your 'promise' to your clients?

  16. A: I'm a dedicated and passionate person. I love what I do and I love new challenges. I will put all of this into any project because one of my personal goal is to be proud of my music and my work.

  17. Q: What do you like most about your job?

  18. A: I like the sense of freedom that create music gives. Even if there are rules, you can feel you can express everything you want once you mastered those rules.

  19. Q: Which artist would you like to work with and why?

  20. A: Massimo Guarini. He's actually the leader of Ovosonico and he's state of mind defimitely inspired me and made me understand that there's still so much to say in every art and there's no time to get bored doing this job.

  21. Q: Can you share one music production tip?

  22. A: Set a deadline. You need a reason to say STOP! Otherwise you won't ever stop producing or mixing.

  23. Q: What type of music do you usually work on?

  24. A: Orchestral, videogame music and electronic.

  25. Q: What's your strongest skill?

  26. A: I think it's the midi programming. I'm very picky when using samples, especially the orchestral sounds which need an accurate work to sound realistic.

  27. Q: What do you bring to a song?

  28. A: Well, my ideas and my dedication.

  29. Q: What's your typical work process?

  30. A: I make questions to know what it's expected from the other side, mixing my ideas to check what is good and get a direction. I'm incredibly inspired by video footage but a good talk about feelings and some references usually help as well. After that, I load one of the template I got on my Daw, which usually contains the orchestral sounds, percussions and basic synths to start. It usually took me one day to get a preview but it really depends on the project and it could take longer time sometimes.

  31. Q: Tell us about your studio setup.

  32. A: I have got 3 screens, 2 for my DAW and 1 where usually display video footage or screenshots. I run Sonar and Pro Tools on a Windows machine, Yamaha HS80 as monitors, 2 Presonus FP10, 1 Presonus Audiobox, an M-Audio masterkeyboard, a Yamaha P-90 as digital piano, A Yamaha Motif XS8, a Kork M1, tons of Sample (those from East West are my favorite), guitars, and a Ukulele.

  33. Q: What other musicians or music production professionals inspire you?

  34. A: Hans Zimmer, John Williams, Rhapsody of Fire, Stratovarius, Steve Jablonsky, Uematsu Nobuo, Christopher Young.

  35. Q: Describe the most common type of work you do for your clients.

  36. A: In the last years I specialized my skill for the videogame industry and my most common work now is compose and produce all the music and sounds asset for videogames.


GenresSounds Like
  • Immediate Music
  • Hans Zimmer
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