Joshua C Basug - Banshee Audio

Sound Design, Mixing, Editing

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2 Reviews
Joshua C Basug - Banshee Audio on SoundBetter

I constantly strive to give the best customer service and product quality. If you live in Dubai, we can set up meetings to discuss your project or requests in person if you prefer that kind of interaction. My rates are competitive relative to local engineers/studios, you won't find a better opportunity elsewhere.

I'd love to hear about your project. Click the 'Contact' button above to get in touch.

2 Reviews

Endorse Joshua C Basug - Banshee Audio
  1. Review by Elijah Araza
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    by

    Great service and help from Joshua! Brings out the best audio quality as well as frequently updating us his progress for feedback, improvements, and testing. Excellent sound design, as well as voice mixing, would recommend using his service again.

  2. Review by Evo Nāno
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    by

    Joshua has always been my go-to composer / audio engineer for a multitude of projects - his ability to multitask as well as work well under the pressure of deadlines make him a solid candidate for producing high quality works no matter the limitations. Highly recommend!

Interview with Joshua C Basug - Banshee Audio

  1. Q: Tell us about a project you worked on you are especially proud of and why. What was your role?

  2. A: It would have to be one of my earlier student projects where I worked on Wall-E. It was the first time I started discovering about sound design and is the sole reason why i'm addicted to it.

  3. Q: What are you working on at the moment?

  4. A: Currently working on a student video game set to launch this month, Jan 20.

  5. Q: Is there anyone on SoundBetter you know and would recommend to your clients?

  6. A: It's my first time here, so not YET.

  7. Q: Analog or digital and why?

  8. A: Both. Analog for personality, Digital to make everything nice and tidy.

  9. Q: What's your 'promise' to your clients?

  10. A: No scams.

  11. Q: What do you like most about your job?

  12. A: Getting to work on video games and films. interacting with different people and see how other branches of the media industry work in tandem.

  13. Q: What questions do customers most commonly ask you? What's your answer?

  14. A: Do I sing? Yes, but i would recommend you not make me sing unless you want your ears to bleed :)

  15. Q: What's the biggest misconception about what you do?

  16. A: I am not a DJ. Period.

  17. Q: What advice do you have for a customer looking to hire a provider like you?

  18. A: Please research heavily on the type of sound you want and provide adequate references.

  19. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  20. A: A tent. Cold steel army knife. Fire Starter. MP3 Player and some good closed back headphones.

  21. Q: What was your career path? How long have you been doing this?

  22. A: I wanted to be a live performer but I failed a couple of music university entrance exams and so I just looked for an alternative way into the music industry which was audio production and so I got a scholarship at SAE Institute, Dubai and things just flowed from there on. I've been doing music for 10 years and audio production for 4 years now.

  23. Q: How would you describe your style?

  24. A: Adaptive.

  25. Q: Which artist would you like to work with and why?

  26. A: An artist I would definitely love to work with is unfortunately not here with us, Freddie Mercury. Cliche but he has one of the greatest voices to ever grace Mankind with heart and soul made of pure gold. His literary and musical skills is legendary. But seriously, who would disagree?

  27. Q: Can you share one music production tip?

  28. A: Loudness wars are over. Give some love to your dynamics.

  29. Q: What type of music do you usually work on?

  30. A: Lo-fi Hip hop, Indie rock, Metal (anything really too broad to really say anything about).

  31. Q: What's your strongest skill?

  32. A: Sound Design. Originally it was music production but I just got addicted to sound design after discovering it.

  33. Q: What do you bring to a song?

  34. A: I'll be honest, I'm not sure. It's something I'm still trying to discover everyday. some days I might bring flare or bravado to a song, other days I bring that one needed idea that could bring the whole song together. All in all i think it's a subjective thing and something unique to every individual and its something not easily captured in words rather actions.

  35. Q: What's your typical work process?

  36. A: I always start with researching for references. the best references that describe your clients needs is essential to speeding up the workflow and creative process. It helps give you a good guideline to look back on if you're ever stuck on something or you just need some of that creative inspiration. Everything else after that is standard. Organise your sessions, project, libraries then get to work.

  37. Q: Tell us about your studio setup.

  38. A: I have a very modest setup. none of those fancy hardware compressors or rupert neve preamps or SSL desks at my disposal. Just some good all around studio monitors, a pair of studio cans and a laptop with software i'm familiar with and most importantly 'ME'. I believe anyone can achieve a professional mix, sound design without all those fancy hardware. Having good gear should only be used as a way to further 'enhance' or extend the individuals tools. You can have the best gear in the world but if the person behind, turning all those knobs and messing about is 'crap' you can forget about having a great sound.

  39. Q: What other musicians or music production professionals inspire you?

  40. A: Ben Burtt (father of modern sound design), Cory Henry for keyboard/organ, Mateus Asato for guitar, Crywolf and Eden for music production.

  41. Q: Describe the most common type of work you do for your clients.

  42. A: I mostly do sound design for video games and animated films. I always try to make it a point to my clients that without good sound you've basically lost half, if not more, of your audience. Good sound production is absolutely essential these days. You can have top of the line cameras and and 3D VFX/Animation/film studios but without top notch sound you're setting your production up for failure.

Terms Of Service

5 Revisions Max for Music Mixes 3 Revisions Max for Film Mixing Unlimited revisions for Sound design Project delivery dates will vary depending on the type of project

GenresSounds Like
  • Nujabes
  • Bring Me The Horizon
  • Snarky Puppy
Gear Highlights
  • Rode NTG2
  • Rode Blimp
  • Zoom H4n Pro
  • Shure SM58
  • Presonus E5
  • Audio Technica M20
  • Korg Workstation
  • Ableton Live Suite 9.5
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