Music Producer, Sound Designer
I've been producing and sound programming/engineering for 7 years. I am currently hired under an iMDB-credited television project called "Fallout: Revelations" as the Lead Sound Designer and Consultant. I have a strong musical background as well and have worked on countless collaborative titles as the composer, writer, and co-producer.
Music Production, Sound Engineering, Mastering, Mixing, you name it. Anything you need to bring your music to life at a professional level, I can help you get there!
Contact me through the green button above and lets get to work.
Interview with Nate
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Probably my proudest project would be my first album release ever: Genesis. It's a bit old, and as far as production goes, it might be juvenile. But it's the first professional thing I've ever done musically- and its style speaks volumes for my musical identity.
Q: What are you working on at the moment?
A: I'm working on a collaborative duo project called "Platinum Roses" with my good friend, JayyDee. We make a very... unique... kind of EDM. I also have my own solo project called "Oscill8or." Which is mostly dubstep and other electronic genres; but now I'm branching out into what I call "Electronic Metal/Punk." It's a work in progress.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: There's a producer AND recording artist called JayyDee. His voice is phenomenal, and he's fresh out of one of the most highly-praised music tech schools in the nation; Citrus College. He's got his degree in Recording Arts and everything. I've worked with him numerous times, and I still do! He's a top-notch songwriter too. Almost anything you need, he can do.
Q: Analog or digital and why?
A: Digital- but only because of the creative freedom. As far as analog goes, it's a bit slow. I honestly LOVE analog- I could sit for hours and turn knobs to get unique timbres and feels, but most often it turns out I don't have the time.
Q: What's your 'promise' to your clients?
A: To give them a song/sound that not only satisfies them, but blows them out of the water just as much as their fans!
Q: What do you like most about your job?
A: I love working collaboratively. I don't think I've ever produced a song or made a sound that I made solely on my own; I've always had a voice of reference to work with.
Q: What questions do customers most commonly ask you? What's your answer?
A: Can you make this sound happen? Yes. Yes I can.
Q: What's the biggest misconception about what you do?
A: "I only make one genre."
Q: What questions do you ask prospective clients?
A: What is your vision for this song? How do you want this to sound? Is there a specific feel or vibe you want me to aim for? What would you emphasize to me regarding what you want to stick out in your track?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Always ask what the producer's vision is. It will give you a solid idea of what you're working with.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: MacBook Pro and any kind of foley-oriented microphone.
Q: What was your career path? How long have you been doing this?
A: I've been producing for more than 6 years now; I started when I was 12 on FL Studio. Yep, I sounded like crap back then. But I've worked the grind and studied every possible aspect there is to know regarding making music. Now, I've broadened to Sound Design and I've made music AND sounds for various short films. My current job is a lead sound designer and consultant for an upcoming TV series called, "Fallout: Revelations," which was inspired by the video game series, "Fallout." My gamer buddies can now hype freely.
Q: How would you describe your style?
A: In one word, it's weird. My percussion is often made of really weird things like broken glass and door slams. So, it's definitely unconventional. But stylistically, it's abrasively unique; kinda like how sandpaper smoothens out a wood carving.
Q: Which artist would you like to work with and why?
A: Jon Bellion. His musicality is phenomenal- along with his uniquely creative compositions. I'd love to work with someone who loves to push musical boundaries like he does. Plus, his lyrics just knock me outta my socks.
Q: Can you share one music production tip?
A: NEVER. Be afraid to experiment with your sound. Always push the boundaries of your music and put your skills to the test!
Q: What type of music do you usually work on?
A: Electronic and Alternative. I've recently experimented in recording Punk and Metal, but not much more. My strongest suit is Dubstep- given my experience in Sound Design.
Q: What's your strongest skill?
A: Definitely sound design. I've gained tons of experience in various tricks like frequency modulation and waveshaping, along with innovative ways of recording, so I can make tons of really unique sounds and feels to the table. If someone wants a super weird drum-head or wiggly guitar or something, or they don't even know, I can make that happen.
Q: What do you bring to a song?
A: I bring not only myself, but everyone I've met that's made me who I am. It sounds strange, given we're talking about making a song here. But, when you think about it, music comes out of experience; it's received by perception of sound- a communication of memories and emotions. If we look at the big picture, there's wonderful memories that are pushing to be shared, and there's painful wounds that need to open to be healed. With that being said, it's simple enough to say I bring my entire life with me when I walk into the production of a song.
Q: What's your typical work process?
A: If we're talking about production, I simply start with a teeny-tiny idea that pops into my head; and I build and build from that concept. The original idea could've been a verse, or an intro, a drop, it doesn't matter. I basically start my work by building up from a foundation of inspiration.
Q: Tell us about your studio setup.
A: My studio's analog setup currently varies, as I'm using much better equipment from my university right now. But my home studio consists of a 48-key Behringer UMX490 midi controller, and a 2.4 Ghz MacBook Pro with Ableton, Logic Pro X, and highly-accredited software synths such as Native Instrument's Massive, Kontakt, and FM8; along with Xfer's Serum, Celemony's Melodyne, and Sonic Academy's Kick 2.
Q: What other musicians or music production professionals inspire you?
A: Virtual Riot, Jon Bellion, Skrillex, Lex Luger, Noah Shebib, Neck Deep, Blink-182, Barely Alive
Q: Describe the most common type of work you do for your clients.
A: Most of what I've done is a full production line. They'll send me vocals to their tracks with a chord progression, give me a genre and a very articulate rundown of what they want, and I'll take care of the rest.