Michael is a studio musician and started his career over 10 years ago. The styles are very versatile and move mainly in pop and electronics.
In repertoire there are numerous pieces for use in advertising, image and corporate videos. He also composes children’s music, background music for games and jingles.
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Interview with TOY INVENTION
Q: What's your typical work process?
A: It depends of course upon the project or application the song is composed for; and it changes always. Sometimes with a strict instrumentation, sometimes experimental. Never underestimate „happy accidents“. Often the best songs simply „happen“ with a random sound or melody. Then you have the inspiration and the song is almost done.
Q: What type of music do you usually work on?
A: It mainly moves between pop and electronic, sometimes orchestral. It was always important for me to have the freedom creating music in many styles and genres. If money would be irrelevant, I would probably compose personal listening (pop / rock / electronic) music with vocals and experimental sounds.
Q: What was your career path? How long have you been doing this?
A: Born and grown up in Dueren near Cologne I took my traineeship in the field of pre press. I've worked a long time with digital print media before I started composing stock music as a freelancer in 2012. I’m a self taught musician and play drums, guitar and keyboards. I’m also an enthusiastic vocalist, but since my work as production music composer I have my focus on instrumental music only. Over ten years back I have written a lot of pop / rock music - some songs with guest singers, which was a really great experience. Especially rock music has caught me during my time playing keyboards in a rock band for several years. But tweaking sounds and working in the studio has become my real passion.
Q: What advice do you have for a customer looking to hire a provider like you?
A: Never underestimate an autodidact... or so ;)
Q: What's your 'promise' to your clients?
A: The job will be done and they will be satisfied.
Q: Analog or digital and why?
A: Since a longer time now digital; because the difference between analog isn't that great anymore. A couple of years ago the typical "analog simulator" plugins didn't really a good job. But today some helper are bringing in the warmth I've been looking for so long.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: It was a tablet game for kids and the customer was fully satisfied with the result. I capured the atmosphere in all the levels as desired.
Q: How would you describe your style?
A: Well, I think it always has a "pop touch" because of my background in the 80s. With the new synthesizers back then I was composing a lot of pop music. This was very formative.
Q: What's your strongest skill?
A: I really don't know exactly... :) ...maybe to compose willful pop songs. But for sure: not to feel safe, because I think this is the greatest mistake I could make.
Q: What are you working on at the moment?
A: In some weeks I start with a new halloween tablet game for children.