I am an experienced producer, composer and musician who can take the audio in your project (whether wholly audio-based or audiovisual) to a professional, broadcast-ready level.
David Mackay Music provides a complete musical service, following your brief from inception through to a fully realised final piece in the digital delivery format of your choice. A passion for all things musical and audiovisual ensures the successful completion of the production, from composition and recording to mixing and finally mastering, the last stage in the recording process which makes music broadcast ready.
A keen understanding of the visual medium will allow the music for your production to support and blend with the video, or act as an intriguing counterpoint, to achieve your aims and create the desired response from the audience.
Please do not heistate to get in touch to discuss the musical requirement for your production.
Would love to hear from you. Click the contact button above to get in touch.
- Honda Real View Test Drive Civic
- Honda Real View Test Drive CR-V
- Honda Real View Test Drive HR-V
- Macdonald Hotels 'Never Ending'
- BMG Production Music
- Audio Wallpaper/Felt Production Music
- Felt publishing
- The Glenlivet
- The Glenlivet Dram Chair
- Digitas LBi
- World Headquarters
- Bedtracks (Canada)
- Delta Mainline
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Interview with David Mackay Music
Q: What was your career path? How long have you been doing this?
A: I first picked up a guitar at 11 and messed around with recording equipment from about 16. I studied Audio Engineering (Recording and Production) at SAE Glasgow in my mid-twenties. For the last 7 or so years I have been writing and composing music in addition to mixing and producing.
Q: How would you describe your style?
A: A mixture of indie, electronic and soundtrack genres.
Q: Can you share one music production tip?
A: An EQ cut can be as important, or more important, than a boost!
Q: What type of music do you usually work on?
A: Music for advertising and production music which would probably usually fit in the following genres: Classical Electronic, Film, TV and Games Scores Indie, Pop, Rock, Soundtrack
Q: What do you bring to a song?
A: A great deal of enthusiasm for multiple genres, and a high level of musical and technical skill.
Q: What's your typical work process?
A: 1 Play around with ideas, chords, melodies on the guitar or piano etc. 2 Sketch an idea using a small number of instruments, e.g. piano, guitar, percussion 3 Get the structure in place early. 4 Fill in more parts and develop ideas. 5 Re-record some live parts if necessary e.g. guitar. 6 Aim to finish the writing stage. 7 For audio parts, work on timing and e.g. volume consistency. 8 For MIDI parts, work extensively on creating as much realism as is possible through volume, timing and automation adjustments. 9 Mix ITB (in the box) including final setting of levels, panning, EQ, compression, effects such as delay and reverb. 10 Possibly give client the audio track at this stage for feedback. 11 Export stereo stem tracks (as digital audio files) or stereo master track (as digital audio file). 12 Use mix:analog to process stems or stereo master through hardware EQs, Compressors, Limiters and other studio outboard processor. 13 Use mix:analog to transfer stems or stereo master to analogue tape (usually Studer). 14 Take resulting audio and do a final check in my DAW (music software program/sequencer) where I can make small final adjustments to levels, EQ and Compression etc. using plug-ins. 15 Export audio as final mastered audio file, and do final quality control checks. 16 Deliver to the client in mp3 or full quality WAV form, carry out any revisions and repeat any of the above * Stages 9-14 involve quite regularly switching between using mixing headphones, consumer headphones and studio speakers.
Q: Tell us about your studio setup.
A: I have a relatively modest, but powerful, studio set-up based around a self-built Windows PC with an i5 processor, 32GB of RAM and 3.5 TB of SSD storage. Genelec nearfiled monitors. Focusrite interface. AKG headphones. Korg midi keyboard. Acoustic, Bass, Classical and Electric Guitars. Brauner, Rode and Shure microphones. Daily access via the mix:analog online service to high-end hardware from manufacturers including: Bettermaker, Fairchild, Gyraf, Elysia, Studer and Telefunken
Q: Describe the most common type of work you do for your clients.
A: I compose and produce bespoke music tracks for advertising and production music projects, as well as providing 'off the shelf' tracks.
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: Mainly production music, both for Audio Wallpaper/Felt and my own catalogue. The Honda Real View Test Drive campaign, which I wrote and produced the music for (Cvivc, CR-V and HR-V). It has been described as Honda Motor Europe's 'biggest ever online content offering', and has well over 6 million views on YouTube!
Q: What are you working on at the moment?
A: Mainly production music, both for Audio Wallpaper/Felt and my own catalogue.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: I'm new here, so not right now. But I'll be sure to keep my eyes open for anyone I know.
Q: Analog or digital and why?
A: Both, as explained in my work process above. Digital at the composing, recording and mixing stages, for its flexibility and practicality. Analogue at the mixing/mastering stage to add weight, warmth, air, character, mojo, mix 'three-dimensionality' - all that good stuff!
Q: What's your 'promise' to your clients?
A: I will provide you with music and audio that sounds great and that you'll be very pleased with :)
Q: What do you like most about your job?
A: The creative process, both musical and technical.
Q: What questions do customers most commonly ask you? What's your answer?
A: How long will it take? I generally work pretty fast on a live project, but I don't like to say something is finished until the client and I'm happy with it (within reason), and I feel I've spent enough time to make it as good as possible.
Q: What's the biggest misconception about what you do?
A: That anyone can do it, that it doesn't take long to master your skills, and that you can just press a button on the computer and it'll do everything for you!
Q: What questions do you ask prospective clients?
A: What is the aim for your project? What is your message/what are you trying to say through your art?
Q: What advice do you have for a customer looking to hire a provider like you?
A: Feel free to drop me a line and ask any questions. Visit my website and SoundCloud to hear previous work.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: A classical guitar A piano A drum kit A violin (to learn a new instrument!) A tuning fork ;)
Q: What's your strongest skill?
A: Intricate guitar work.
Q: What other musicians or music production professionals inspire you?
A: Les Paul Joe Meek Rupert Neve Eddie Kramer John Leckie Jackson Browne The Stone Roses London Grammar Aurora John Williams James Horner Hans Zimmer Michael Giacchino