trained philosopher and sound engineer. musician and sound designer. based in berlin. less is always more, better.
my focus is producing original (electronic) music for commercial projects, but i'm open for new challenges (specially if they are related with arts in general). before, i have worked for five years as a live sound engineer, made adds for radio and podcasts and also sound design for motion graphics.
as a musician, i self-released my music on vinyl, i did run my own digital record label in the past and put mixes for different radios and labels. i did also play guitar on different bands for years. i did record, mix and master some bands in the past.
i'm a versatile music-savvy and will always try my best. i'm no big studio, i'm not selling you my gear, i can offer my craft, personal taste and experience.
if you would like to see my portfolio please check https://vimeo.com/ollermarc
if you would like to listen to my music please check https://ollermarc.bandcamp.com
services include music for commercials, music for corporate events and videos, , film soundtracks, video game soundtracks, background music, mobile app sound design, audio editing, mixing and mastering.
I'd love to hear about your project. Click the 'Contact' button above to get in touch.
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Interview with marc oller
Q: Tell us about a project you worked on you are especially proud of and why. What was your role?
A: the release of my vinyl. it was a lot of work and hassle sometimes, but it will pay off with the years.
Q: What are you working on at the moment?
A: i just finished a piece for an exhibition on a museum.
Q: Is there anyone on SoundBetter you know and would recommend to your clients?
A: unfortunately no.
Q: Analog or digital and why?
A: both, because you can make a lot with your computer and a daw but you can also liberate from it with a crazy modular synth for example.
Q: What's your 'promise' to your clients?
A: i'll try to reach your expectations and deliver what you need.
Q: What do you like most about your job?
A: i love making music.
Q: What questions do customers most commonly ask you? What's your answer?
A: customers must be confident about my approach and they also shouldn't expect magic to happen. the technical side is limited, there are some things that are impossible to make. budget, deadline and feedback are key.
Q: What's the biggest misconception about what you do?
A: i would say specially with mastering... when a client sends a super loud mix and expects it to sound better somehow when simply there is no room to work anymore.
Q: What questions do you ask prospective clients?
A: what's the goal and a proper reference. there are lots of ways to get to a destination, but knowing where to go is key.
Q: What advice do you have for a customer looking to hire a provider like you?
A: please, provide a good reference on what you are trying to achieve. it makes my work much faster.
Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?
A: a mac with ableton live, ableton push and a modular synth.
Q: What was your career path? How long have you been doing this?
A: it's been a while now... have been involved with music since almost twenty years ago, but it's been my work for almost ten years now.
Q: How would you describe your style?
A: to me less is always more. i'll try to find the right sound before adding layers.
Q: Which artist would you like to work with and why?
A: anyone from giegling, because it seems to be a lot of fun.
Q: Can you share one music production tip?
A: a little bit goes a long way, try to give movement to a sound with a bit of modulation. also, focus on the sound. it is better to have few tracks with the correct sound than having a lot with sounds that don't add to the track.
Q: What type of music do you usually work on?
A: electronic music, the genre depends on the needs for every project.
Q: What's your strongest skill?
A: to persist.
Q: What do you bring to a song?
A: i will always try to make it work as a whole, instead of letting it be broken into parts or pieces.
Q: What's your typical work process?
A: there's nothing like a typical work process for me, it is really specific for each project.
Q: Tell us about your studio setup.
A: i work at home, now discovering the joys of eurorack and modular synthesizers.
Q: What other musicians or music production professionals inspire you?
A: i really like giegling collective and the way they have to present their events and shows together.
Q: Describe the most common type of work you do for your clients.
A: lately i mainly have been producing electronic music for commercial projects, but not exclusively, besides those big brands ads i have also made music for a theater play and for an artistic exhibition.