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<><><><><><><><><><><><><><><><><><><><><><> on SoundBetter

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Interview with <><><><><><><><><><><><><><><><><><><><><><>

  1. Q: Analog or digital and why?

  2. A: Either Or. These days you can do a killer job on both

  3. Q: What advice do you have for a customer looking to hire a provider like you?

  4. A: Make sure your vision aligns with the person you're looking to work with. Past work is only a small piece of the puzzle

  5. Q: If you were on a desert island and could take just 5 pieces of gear, what would they be?

  6. A: MacBook Air, Solar Panel/Battery, SM57, Stax Earphones, UAD Apollo Twin MKII

  7. Q: What was your career path? How long have you been doing this?

  8. A: About 17 years, started when I got a Macintosh computer many years ago. Started out studying composition and sound design and then did my Masters in Creative Sound. Did a little stint at the Banff Centre and finally ended up in Bangkok running the newly built studio, Studio28

  9. Q: How would you describe your style?

  10. A: Gritty/dirty when it needs to be. Sublime and sweet when not

  11. Q: Which artist would you like to work with and why?

  12. A: Diego Stocco - uses sound in ways that most of us would never consider

  13. Q: Can you share one music production tip?

  14. A: Apply restrictions when at a creative roadblock. Can you make it sound great with only a beat up 57?

  15. Q: What type of music do you usually work on?

  16. A: Bands, electronic experimental, classical & jazz, large & small chamber orchestral work for film and games

  17. Q: What's your strongest skill?

  18. A: Having worked on a lot of big productions with massive orchestras and large band session, I'm able to push and pull sonic elements in a song and sound and make everything find its right place

  19. Q: What do you bring to a song?

  20. A: My goal is to bring clarity and definition to all the artistic ideas that the artist was intending. To not stamp someone's sound with my own ego, but to add to it in a tasteful and professional way.

  21. Q: What's your typical work process?

  22. A: I find myself listening to the rough mix one or two times, going over the core concepts and vibe with the artist, then jumping in for the "intuitive" mix where you let your gut feel out the balance or core macro mix ideas in the first few hours. After that, it's just all salt and pepper.

  23. Q: Tell us about your studio setup.

  24. A: Our main live room is a massive 375 square meters with three isolations rooms connected to it. It allows a lot of reamping potential during the mix process! Powering that is a 48 channel SSL Duality and the usual suspects for outboard. We've got some lovely custom design main monitors (TAD components) and Focal, Adam, Dynaudio filling the near fields. We can deliver in mixes from stereo to 5.1.

  25. Q: What other musicians or music production professionals inspire you?

  26. A: Anyone that can make something special from the tools they have at their disposal. I like people that are not limited or afraid to use what they have and through that bring a uniqueness that is often missing from music.

  27. Q: Describe the most common type of work you do for your clients.

  28. A: Orchestral recording & mixing for both films and games. Also strings / brass parts for rock bands or pop groups. I do a lot of pop / alternative mixing for bands and experimental electronic and contemporary artists.

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After first mix is delivered, up to two more revisions can be delivered before additional hourly rates are incurred. First mix is will take between 1 to 2 days depending on the complexity.

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